VERSIONS 6. Zoom into the dynamite; connect the DYNAMITE to the wires (I). Itâs so scary you might not be able to take it. Dreamscapes: The Sandman Walkthrough & Cheats. The ball has to reach the hole (purple); the hole remains open while the two spots (blue) are green. Recommends. Zoom into the snake; take the EGGSHELLS (N). Zoom into the glass display and break the glass with the BRICK; take the BAT TOY (A) and the SILVER COIN (B). Adventure Gamers have not yet published a review of Whispered Stories: Sandman, at this time the community has not provided a rating for Whispered Stories: Sandman. Rotate the magnifying glass until you can see the ant (green). You can counter Sandman with a right jab to earn a star, or you can dodge the punch to leave Sandman open for a counter attack. Tutorials, hints, lets plays, walkthroughs, guides, and more. ... All our PC games were licensed for distribution as freeware by other game publishers or developed by internal game studio. Zoom into the creature; give the apple to the creature (F) and take the DYNAMITE (G). Zoom into the mast; connect the ROPE to it (V). Zoom into the remote control; remove the cover (C). Zoom into the roots; take DRUNKEN BENNY (E), put the CORK into the bottle (F) to acquire the BOTTLE. Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, weâre pretty sure youâll find what youâre looking for here. To solve this puzzle (G), turn the valves in the sequence 1-6. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Pull the papers off the calendar until you get the 7 (orange). To get the nine you need to place the three weights on the scale (yellow). Zoom into the broken wall; take the GLOW STICK (Q) and the 3/4 BEETLE (R). Zoom into the poster and rip it open twice; take the DETONATOR HANDLE (C) and the 4/4 BEETLE (D). Title Replies Views Last Post ; Welcome to Whispered Stories: Sandman forum INTRODUCTION Punch-Out!! It is the second game in the Strange Men Series. The Sandman video walkthrough guide. Zoom into the remote control; insert the 4 BATTERIES into the slot (L) and put the cover on it. Zoom into the toy ship; insert the UMBRELLA HANDLE into it (D). Each time you have three choices on how to overcome the obstacle, which are indicated by the three wooden coins shown on the side. Zoom into Laura; put the DREAMCATCHER into her hand (E). Dreamscapes: The Sandman Walkthrough. Dreamscapes: The Sandman Walkthrough & Cheats. Zoom into the rug, remove the rug, and open the compartment; take the TEMPLATE (H). Collect all the pieces of the lost Dreamcatcher and help the girl return to the real world with this breathtaking point-and-click adventure game! Zoom into the mailbox and open it; take the note (R), the 1/4 BATTERY (S), and the MAILBOX FLAG (T). Zoom into the door and pour the BOILING WATER over the lock (W); insert the PIN into the lock (X) to open the door. This document contains a complete The Forgotten Fairy Tales: The Spectra World game walkthrough featuring annotated screenshots from actual gameplay! Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Later in the game when you'll get to the Islands, you can also run leads for your pal Sandman. Open the car’s trunk and zoom into it; open the coffin and take the JACK HANDLE (B). Welcome to the Dreamscapes: The Sandman Walkthrough. Zoom into the door; open the lock with the NAIL FILE (Y). Remember to visit the Big Fish Games Forums if you find you need more help. Don’t worry, you won’t crash or sink! Controls can slightly change depending on your situation. Zoom into the boat; take the WEIGHT (P) and the MUG OF SNOW (Q). To solve this puzzle (A), move the floating islands into the correct positions to create a stairway to Laura. Zoom into the box and open it; read the note (N). Zoom into the broken device; take the SCREW (W). Zoom into the door; connect the 2 RINGS to the third ring (Q). Zoom into the flower and take the FLOWER OF LIFE (L). Remove the cobweb and put down the BOTTLE (I). To solve this puzzle (I), place the card so that the equation is correct for each row. Zoom into the cobweb and put down DRUNKEN BENNY (G); tip the leave with water (H). Zoom into wheel; connect the PUMP HOSE to the pump (G). The initial positioning of idol parts is randomized. Zoom into the machine; insert the POWER CABLE into the slot (C). Zoom into the open door; take the BUTTON (B). No matter what she tries, she's unable to fall asleep. She discovers that the Sandman, a fairy who controls everyone's sleeping patterns, has decided to put the whole world to sleep forever. Walk down, turn left, and enter the church. Remove three stones and take the SIEVE (Z). Menus/Displays = ===== Main Menu - New Game: Start a new game. Whispered Stories: Sandman is an adventure game, released in 2012 by Deep Shadows. Zoom into the door; insert the ACCESS CARD into the slot (X). Zoom into the door; put the 2 OCTOPUSES into the niche (Z). Zoom into the device, remove the screws (green) with the SCREWDRIVER, and remove the cover; remove the old fuses and insert the RED, the YELLOW, and the BLUE FUSES into the empty slots (R). It took me 10 minutes to decide to buy this gem and because I too am a insomaniac, I will save this Zoom into the trash and remove 2 objects; take the BRICK (T) and the SWITCH (U). Zoom into the window; take the GREEN CRAYON (Y) and the BLUE POWDER (Z). Zoom into the newspaper; make note of the code I-IV-II-V-III (purple). Remove the flat wheel, take the CAR KEY (M), and connect the WHEEL to the car (N). Watch â¦ Zoom into the wall; insert the ARROW into the niche (P) and press it. Zoom into the well; give the rope to the man (W). To solve this puzzle (N), press the tile (1) once and the tile (2) twice to recreate the correct picture. To solve this puzzle (A), rotate the maze in the following directions: turn (1) to the bottom side counterclockwise (ccw). Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. Use this walkthrough as a strategy guide when you play the game. Zoom into the table; take the TOW CABLE (P) and the METAL ROD (Q). Zoom into the painting; remove it to uncover the safe (blue). It’s quite entertaining to choose the wrong options, but the correct choices are: Zoom back in on the glass cloche on the shelf, Go back to the main street and right to the boathouse, Put the DOOR HANDLE on the hatch and turn it to open, Move the items under the hatch aside until you find an OAR, The die and the bottle are both inside the safe. Zoom into the lock; pour the OIL CAN over the rusted lock (U). 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